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/ EnigmA Amiga Run 1995 October / EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso / Aminet / comm / cnet / qwe_flut31.lha / flut / Text_E / flut.help < prev    next >
Text File  |  1995-05-01  |  3KB  |  60 lines

  1. A1H                                            
  2. Documentation:                              
  3.                                             
  4.                                             
  5. Flut is a strategy-game.                    
  6. You are looking on a definite number of     
  7. buckets. Your task is to fill them up.      
  8. Every player gets his own colour to fill the
  9. buckets for a third. It is only allowed to  
  10. fill in empty buckets or buckets who all-   
  11. ready are partial filled with your colour.  
  12.                                             
  13. When a bucket is full, he filles the one to 
  14. the left, to the right, to the top and      
  15. beneath.                                    
  16. Flooded buckets are filled with 1/3. They   
  17. automaticly get the colour they have been   
  18. flooded with. Real chainreactions are       
  19. possible here.                              
  20.                                             
  21.                                             
  22. >>RETURN<<                                  DG0
  23. H
  24. Buckets who are allready full do not change 
  25. the colour anymore.                         
  26.                                             
  27. The Game ends, when one player is in Front  
  28. and nobody can reach him again.             
  29.                                             
  30.                                             
  31. Fillings  :                                 
  32.                                             
  33. 1/3 bucket full of colour every turn.       
  34. In contrary to GW the quantity will not be  
  35. multiplied by the number of days not        
  36. playing.                                    
  37. At Flut the colour doubles after three days 
  38. and thats all - nothing else!               
  39.                                             
  40.                                             
  41. CG0
  42. H
  43. Gamestart :                                 
  44.                                             
  45. Starting a new game, following entries are  
  46. required:                                   
  47.                                             
  48. X-SIZE   : X-Size of the playground         
  49. Y-SIZE   : Y-Size of the playground         
  50.                                             
  51. DIRECTION: the direction, a bucket floods   
  52.                        (x=diagonal n=normal)
  53. BORDERS  : playgroundmargins are borders    
  54.            (y=yep) or playgroundmargins are 
  55.            no borders and you continue      
  56.            playing on opposite side (n=no)  
  57. PLAYERS  : number of players (possible:2-6) 
  58.                                             
  59.                                             
  60. CG0